CSCI 272 Game Development Project #2

 

For this assignment, you are to design your own game.  This is a solo assignment so everyone should develop their own game design.  You should choose a genre and a style of play (single player, multi-player—and if so, how many,  cooperative, competitive, etc) , and develop a set of rules, scenarios, objectives, etc so that from your description it is apparent how to play your game, what it would be like playing your game, how long it would take to play a complete game, and so on.  Everyone will present their game designs to the class as a whole in a short presentation, and the class will choose the best ones to be implemented in groups.  Got an idea you’ve been thinking about for a while?  Here is an opportunity to get others to work on it.  HOWEVER—remember that you only have a couple of months to completely implement your game, so strip it down to the bare minimum.  You should have some feature of your game that is unique or unusual or stands out in some way, so that people would be interested in playing your game instead of one of the many other examples in the genre you chose.  However, you shouldn’t try to innovate in multiple areas, because if you do, you won’t be able to finish your game in time, and that would be a “bad thing.”  You should also come up with a list of what resources you need to implement your game, along with an estimated timetable for completing it.

You should write up a complete description of your game design, using pictures, figures, mocked up screens, or whatever you need to get your concept across to the reader (me!).  You should also prepare a short PowerPoint presentation to use to present your game to the class.  In this case, the class will represent the management team at the game company where you work, and your job is to get them to commit the resources needed to implement your game so that your game can go from concept to completion.

After all the game designs have been presented, the class will vote on the top designs.  The winners will then be implemented by small teams of students in the following projects, so design carefully!  Remember, you might actually have to implement what you propose!