Right of Way
Feints, along with tempo, are the basis for modern competitive foil. They are actions which resemble an attack so closely that the opponent reacts as if they were. However, your feint is not followed immediately by a lunge. By dictating your opponents reaction, you gain the upper hand in what move will be played next (hopefully resulting in a touch for you). However, do not waste feints, and always wait for the opponent to attempta parry before you attack.Feint direct A feint with a pause between the feint and lunge. The attack happens in the same line as the feint. Useful against fencers who freeze to feints in certain lines, or fencers who parry by distance (easy to advance, double advance lunge to a point)
Feint-Disengage Probably the most common feint combination. This relies on provoking your opponents parry, and, right before contact is made, disengaging (although its not a true engagement, the assumption of an engagement is made when your opponents blade is reacting to yours as such, hence the name) and finishing the attack to another line. It is crucial that the parry not be successful, or else right of way is lost. In addition, the lunge does not begin until the disengagement does. Although the most basic combination, any number of these two moves can be built upon each other: feint-disengage-disengage, feint-disengage-feint-disengage-feint, ad infinitum.